![]() ![]() Originally posted by Pumpkin:Consider joining the groups here for NWN (1, 1 EE and 2) modding as shown here mostly discord groups now. If you add anything mid game you will just need to add it in the module via the toolset if you wish to keep it (ie creatures/placables/etc). You just need to enable server vault (saves all characters on the server to w/e machine is hosting it) and you don't need to worry about losing character progression. You can easily add new content to a module when it has been launched. Originally posted by ckirmser:Thanx for the links, but I think those - or, ones like them - were what I was using long ago when I first got NWN1. I guess, if I had a Wacom tablet or something, it'd be easier, but those things ain't cheap. TerraGen, all sorts of tools to create and import heightmaps into NWN2 for building modules, but creating any of the details just wore me down - especially with just having a mouse. They look great and hills are smooth, rather than terraced dirt faces, but it is really hard to do. But, like you said, creating maps in NWN2 is a pain. NWN2, I was told, had been deliberately coded to facilitate persistent world development and was far friendlier to manage in that role. This is a really cumbersome method - it can be done, but it's simply a major headache to control and organize, let alone the job of ensuring every-little-thing is indexed and managed. Then, in the next session, run a whole new module as in place of the one in action, but script in the database tables to modify the new launch to replicate the old and add in any new content as needed. Then, as the game is played, do automatic updates, saving the items in a database. ![]() The method that seems best to create a persistent world - in NWN1 - that I've read about is to give every single item and character in the game a database identifier. ![]() There's no way to modify a module, once it's started. But, the problem is in adding new content once the modules have been launched. I already have Judge's Guild's Citystate of the Invincible Overlord mapped out as well as Tegel Manor. Thanx for the links, but I think those - or, ones like them - were what I was using long ago when I first got NWN1. ![]()
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